# Bethesda Designer Criticizes Starfield's Size

- Topic: gaming
- Source: Video published by PC Gamer
- Published: 2026-08-10
- Original: https://www.youtube.com/watch?v=9PFcRwPLZ1E
- Language: en

Bethesda's Starfield has been criticized for its large size, with one designer suggesting that the game's many planets and procedurally generated content may have contributed to its disappointing reception. In a recent interview, Nate Perky Pile, a former environment artist on Starfield, expressed his reservations about the game's design, drawing parallels to Mass Effect 1. He suggested that a more focused approach, with fewer planets and bespoke layouts, may have been a better approach.

## Key takeaways

- Bethesda's Starfield has been criticized for its large size
- Designer Nate Perky Pile suggested that procedurally generated content may have contributed to the game's disappointing reception
- He drew parallels to Mass Effect 1, which also featured procedurally generated planets
- Pile suggested that a more focused approach, with fewer planets and bespoke layouts, may have been a better approach

> Summary by Daily Read Bytes. Read the original at https://www.youtube.com/watch?v=9PFcRwPLZ1E
